Dialog, quest systems, some rough sounds


Well, that's not much, but added:

  • Simple dialog system with choices,
  • Quest system
    • Wrapped mission with case in quest
    • Also made prototype of quest with getting money from market trader
  • Sounds of footsteps and physics objects hitting stuff. And these sounds are very rough, but for now it's fine

Right now dialog system has issue with clearing text, will be fixed somewhere soon.
I still feel that I don't know what tf am I doing, but I feel it's getting closer to something more spy-ish.
Thinking about recruiting, more social interaction. Like for example recruiting homeless guy to go with you, distract or beat the guard...
Also have some ideas that mission can have multiple objectives, but not all of them are required to get back to the bureau. Something like mission with club building, that have 1st floor for bar, 2nd for cartel's deals and stuff, and ground level for generators, maybe some illegal activities. And since you are just spy, nobody will figure that out until you do something they don't like, or go to the territory where you shouldn't be at all. Will see where it goes.

Files

Build - Windows v0.453.zip 287 MB
5 hours ago

Get Auscilia - The Spy Simulator

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